146 lines
3.1 KiB
JavaScript
146 lines
3.1 KiB
JavaScript
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import {
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Group,
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Mesh,
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BufferAttribute,
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BufferGeometry
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} from 'three';
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import { mergeGroups } from './BufferGeometryUtils.js';
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function createMeshesFromInstancedMesh( instancedMesh ) {
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const group = new Group();
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const count = instancedMesh.count;
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const geometry = instancedMesh.geometry;
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const material = instancedMesh.material;
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for ( let i = 0; i < count; i ++ ) {
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const mesh = new Mesh( geometry, material );
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instancedMesh.getMatrixAt( i, mesh.matrix );
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mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
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group.add( mesh );
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}
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group.copy( instancedMesh );
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group.updateMatrixWorld(); // ensure correct world matrices of meshes
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return group;
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}
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function createMeshesFromMultiMaterialMesh( mesh ) {
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if ( Array.isArray( mesh.material ) === false ) {
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console.warn( 'THREE.SceneUtils.createMeshesFromMultiMaterialMesh(): The given mesh has no multiple materials.' );
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return mesh;
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}
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const object = new Group();
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object.copy( mesh );
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// merge groups (which automatically sorts them)
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const geometry = mergeGroups( mesh.geometry );
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const index = geometry.index;
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const groups = geometry.groups;
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const attributeNames = Object.keys( geometry.attributes );
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// create a mesh for each group by extracting the buffer data into a new geometry
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for ( let i = 0; i < groups.length; i ++ ) {
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const group = groups[ i ];
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const start = group.start;
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const end = start + group.count;
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const newGeometry = new BufferGeometry();
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const newMaterial = mesh.material[ group.materialIndex ];
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// process all buffer attributes
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for ( let j = 0; j < attributeNames.length; j ++ ) {
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const name = attributeNames[ j ];
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const attribute = geometry.attributes[ name ];
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const itemSize = attribute.itemSize;
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const newLength = group.count * itemSize;
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const type = attribute.array.constructor;
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const newArray = new type( newLength );
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const newAttribute = new BufferAttribute( newArray, itemSize );
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for ( let k = start, n = 0; k < end; k ++, n ++ ) {
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const ind = index.getX( k );
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if ( itemSize >= 1 ) newAttribute.setX( n, attribute.getX( ind ) );
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if ( itemSize >= 2 ) newAttribute.setY( n, attribute.getY( ind ) );
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if ( itemSize >= 3 ) newAttribute.setZ( n, attribute.getZ( ind ) );
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if ( itemSize >= 4 ) newAttribute.setW( n, attribute.getW( ind ) );
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}
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newGeometry.setAttribute( name, newAttribute );
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}
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const newMesh = new Mesh( newGeometry, newMaterial );
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object.add( newMesh );
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}
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return object;
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}
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function createMultiMaterialObject( geometry, materials ) {
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const group = new Group();
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for ( let i = 0, l = materials.length; i < l; i ++ ) {
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group.add( new Mesh( geometry, materials[ i ] ) );
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}
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return group;
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}
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function detach( child, parent, scene ) {
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console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
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scene.attach( child );
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}
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function attach( child, scene, parent ) {
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console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
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parent.attach( child );
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}
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export {
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createMeshesFromInstancedMesh,
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createMeshesFromMultiMaterialMesh,
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createMultiMaterialObject,
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detach,
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attach,
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};
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