1131 lines
22 KiB
JavaScript
1131 lines
22 KiB
JavaScript
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import { Vector3 } from '../math/Vector3.js';
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import { Vector2 } from '../math/Vector2.js';
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import { Box3 } from '../math/Box3.js';
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import { EventDispatcher } from './EventDispatcher.js';
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import { BufferAttribute, Float32BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute } from './BufferAttribute.js';
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import { Sphere } from '../math/Sphere.js';
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import { Object3D } from './Object3D.js';
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import { Matrix4 } from '../math/Matrix4.js';
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import { Matrix3 } from '../math/Matrix3.js';
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import * as MathUtils from '../math/MathUtils.js';
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import { arrayNeedsUint32 } from '../utils.js';
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let _id = 0;
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const _m1 = /*@__PURE__*/ new Matrix4();
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const _obj = /*@__PURE__*/ new Object3D();
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const _offset = /*@__PURE__*/ new Vector3();
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const _box = /*@__PURE__*/ new Box3();
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const _boxMorphTargets = /*@__PURE__*/ new Box3();
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const _vector = /*@__PURE__*/ new Vector3();
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class BufferGeometry extends EventDispatcher {
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constructor() {
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super();
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Object.defineProperty( this, 'id', { value: _id ++ } );
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this.uuid = MathUtils.generateUUID();
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this.name = '';
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this.type = 'BufferGeometry';
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this.index = null;
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this.attributes = {};
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this.morphAttributes = {};
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this.morphTargetsRelative = false;
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this.groups = [];
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this.boundingBox = null;
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this.boundingSphere = null;
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this.drawRange = { start: 0, count: Infinity };
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this.userData = {};
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}
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getIndex() {
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return this.index;
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}
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setIndex( index ) {
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if ( Array.isArray( index ) ) {
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this.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
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} else {
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this.index = index;
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}
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return this;
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}
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getAttribute( name ) {
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return this.attributes[ name ];
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}
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setAttribute( name, attribute ) {
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this.attributes[ name ] = attribute;
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return this;
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}
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deleteAttribute( name ) {
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delete this.attributes[ name ];
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return this;
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}
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hasAttribute( name ) {
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return this.attributes[ name ] !== undefined;
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}
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addGroup( start, count, materialIndex = 0 ) {
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this.groups.push( {
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start: start,
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count: count,
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materialIndex: materialIndex
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} );
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}
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clearGroups() {
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this.groups = [];
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}
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setDrawRange( start, count ) {
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this.drawRange.start = start;
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this.drawRange.count = count;
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}
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applyMatrix4( matrix ) {
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const position = this.attributes.position;
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if ( position !== undefined ) {
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position.applyMatrix4( matrix );
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position.needsUpdate = true;
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}
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const normal = this.attributes.normal;
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if ( normal !== undefined ) {
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const normalMatrix = new Matrix3().getNormalMatrix( matrix );
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normal.applyNormalMatrix( normalMatrix );
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normal.needsUpdate = true;
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}
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const tangent = this.attributes.tangent;
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if ( tangent !== undefined ) {
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tangent.transformDirection( matrix );
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tangent.needsUpdate = true;
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}
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if ( this.boundingBox !== null ) {
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this.computeBoundingBox();
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}
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if ( this.boundingSphere !== null ) {
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this.computeBoundingSphere();
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}
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return this;
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}
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applyQuaternion( q ) {
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_m1.makeRotationFromQuaternion( q );
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this.applyMatrix4( _m1 );
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return this;
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}
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rotateX( angle ) {
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// rotate geometry around world x-axis
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_m1.makeRotationX( angle );
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this.applyMatrix4( _m1 );
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return this;
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}
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rotateY( angle ) {
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// rotate geometry around world y-axis
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_m1.makeRotationY( angle );
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this.applyMatrix4( _m1 );
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return this;
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}
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rotateZ( angle ) {
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// rotate geometry around world z-axis
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_m1.makeRotationZ( angle );
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this.applyMatrix4( _m1 );
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return this;
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}
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translate( x, y, z ) {
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// translate geometry
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_m1.makeTranslation( x, y, z );
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this.applyMatrix4( _m1 );
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return this;
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}
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scale( x, y, z ) {
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// scale geometry
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_m1.makeScale( x, y, z );
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this.applyMatrix4( _m1 );
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return this;
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}
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lookAt( vector ) {
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_obj.lookAt( vector );
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_obj.updateMatrix();
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this.applyMatrix4( _obj.matrix );
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return this;
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}
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center() {
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this.computeBoundingBox();
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this.boundingBox.getCenter( _offset ).negate();
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this.translate( _offset.x, _offset.y, _offset.z );
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return this;
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}
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setFromPoints( points ) {
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const position = [];
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for ( let i = 0, l = points.length; i < l; i ++ ) {
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const point = points[ i ];
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position.push( point.x, point.y, point.z || 0 );
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}
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this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
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return this;
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}
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computeBoundingBox() {
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if ( this.boundingBox === null ) {
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this.boundingBox = new Box3();
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}
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const position = this.attributes.position;
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const morphAttributesPosition = this.morphAttributes.position;
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if ( position && position.isGLBufferAttribute ) {
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console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this );
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this.boundingBox.set(
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new Vector3( - Infinity, - Infinity, - Infinity ),
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new Vector3( + Infinity, + Infinity, + Infinity )
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);
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return;
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}
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if ( position !== undefined ) {
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this.boundingBox.setFromBufferAttribute( position );
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// process morph attributes if present
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if ( morphAttributesPosition ) {
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for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
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const morphAttribute = morphAttributesPosition[ i ];
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_box.setFromBufferAttribute( morphAttribute );
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if ( this.morphTargetsRelative ) {
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_vector.addVectors( this.boundingBox.min, _box.min );
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this.boundingBox.expandByPoint( _vector );
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_vector.addVectors( this.boundingBox.max, _box.max );
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this.boundingBox.expandByPoint( _vector );
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} else {
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this.boundingBox.expandByPoint( _box.min );
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this.boundingBox.expandByPoint( _box.max );
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}
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}
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}
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} else {
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this.boundingBox.makeEmpty();
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}
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if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
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console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
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}
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}
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computeBoundingSphere() {
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if ( this.boundingSphere === null ) {
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this.boundingSphere = new Sphere();
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}
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const position = this.attributes.position;
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const morphAttributesPosition = this.morphAttributes.position;
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if ( position && position.isGLBufferAttribute ) {
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console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this );
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this.boundingSphere.set( new Vector3(), Infinity );
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return;
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}
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if ( position ) {
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// first, find the center of the bounding sphere
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const center = this.boundingSphere.center;
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_box.setFromBufferAttribute( position );
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// process morph attributes if present
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if ( morphAttributesPosition ) {
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for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
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const morphAttribute = morphAttributesPosition[ i ];
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_boxMorphTargets.setFromBufferAttribute( morphAttribute );
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if ( this.morphTargetsRelative ) {
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_vector.addVectors( _box.min, _boxMorphTargets.min );
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_box.expandByPoint( _vector );
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_vector.addVectors( _box.max, _boxMorphTargets.max );
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_box.expandByPoint( _vector );
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} else {
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_box.expandByPoint( _boxMorphTargets.min );
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_box.expandByPoint( _boxMorphTargets.max );
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}
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}
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}
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_box.getCenter( center );
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// second, try to find a boundingSphere with a radius smaller than the
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// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
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let maxRadiusSq = 0;
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for ( let i = 0, il = position.count; i < il; i ++ ) {
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_vector.fromBufferAttribute( position, i );
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maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
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}
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// process morph attributes if present
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if ( morphAttributesPosition ) {
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for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
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const morphAttribute = morphAttributesPosition[ i ];
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const morphTargetsRelative = this.morphTargetsRelative;
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for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
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_vector.fromBufferAttribute( morphAttribute, j );
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if ( morphTargetsRelative ) {
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_offset.fromBufferAttribute( position, j );
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_vector.add( _offset );
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}
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maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
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}
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}
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}
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this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
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if ( isNaN( this.boundingSphere.radius ) ) {
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console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
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}
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}
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}
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computeTangents() {
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const index = this.index;
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const attributes = this.attributes;
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// based on http://www.terathon.com/code/tangent.html
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// (per vertex tangents)
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if ( index === null ||
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attributes.position === undefined ||
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attributes.normal === undefined ||
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attributes.uv === undefined ) {
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console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
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return;
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}
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const indices = index.array;
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const positions = attributes.position.array;
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const normals = attributes.normal.array;
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const uvs = attributes.uv.array;
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const nVertices = positions.length / 3;
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if ( this.hasAttribute( 'tangent' ) === false ) {
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this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
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}
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const tangents = this.getAttribute( 'tangent' ).array;
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const tan1 = [], tan2 = [];
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for ( let i = 0; i < nVertices; i ++ ) {
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tan1[ i ] = new Vector3();
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tan2[ i ] = new Vector3();
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}
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||
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const vA = new Vector3(),
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vB = new Vector3(),
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vC = new Vector3(),
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||
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uvA = new Vector2(),
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||
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uvB = new Vector2(),
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||
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uvC = new Vector2(),
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sdir = new Vector3(),
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tdir = new Vector3();
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||
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||
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function handleTriangle( a, b, c ) {
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||
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vA.fromArray( positions, a * 3 );
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vB.fromArray( positions, b * 3 );
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vC.fromArray( positions, c * 3 );
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uvA.fromArray( uvs, a * 2 );
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uvB.fromArray( uvs, b * 2 );
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uvC.fromArray( uvs, c * 2 );
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vB.sub( vA );
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vC.sub( vA );
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uvB.sub( uvA );
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uvC.sub( uvA );
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||
|
const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
|
||
|
|
||
|
// silently ignore degenerate uv triangles having coincident or colinear vertices
|
||
|
|
||
|
if ( ! isFinite( r ) ) return;
|
||
|
|
||
|
sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
|
||
|
tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
|
||
|
|
||
|
tan1[ a ].add( sdir );
|
||
|
tan1[ b ].add( sdir );
|
||
|
tan1[ c ].add( sdir );
|
||
|
|
||
|
tan2[ a ].add( tdir );
|
||
|
tan2[ b ].add( tdir );
|
||
|
tan2[ c ].add( tdir );
|
||
|
|
||
|
}
|
||
|
|
||
|
let groups = this.groups;
|
||
|
|
||
|
if ( groups.length === 0 ) {
|
||
|
|
||
|
groups = [ {
|
||
|
start: 0,
|
||
|
count: indices.length
|
||
|
} ];
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let i = 0, il = groups.length; i < il; ++ i ) {
|
||
|
|
||
|
const group = groups[ i ];
|
||
|
|
||
|
const start = group.start;
|
||
|
const count = group.count;
|
||
|
|
||
|
for ( let j = start, jl = start + count; j < jl; j += 3 ) {
|
||
|
|
||
|
handleTriangle(
|
||
|
indices[ j + 0 ],
|
||
|
indices[ j + 1 ],
|
||
|
indices[ j + 2 ]
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const tmp = new Vector3(), tmp2 = new Vector3();
|
||
|
const n = new Vector3(), n2 = new Vector3();
|
||
|
|
||
|
function handleVertex( v ) {
|
||
|
|
||
|
n.fromArray( normals, v * 3 );
|
||
|
n2.copy( n );
|
||
|
|
||
|
const t = tan1[ v ];
|
||
|
|
||
|
// Gram-Schmidt orthogonalize
|
||
|
|
||
|
tmp.copy( t );
|
||
|
tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
|
||
|
|
||
|
// Calculate handedness
|
||
|
|
||
|
tmp2.crossVectors( n2, t );
|
||
|
const test = tmp2.dot( tan2[ v ] );
|
||
|
const w = ( test < 0.0 ) ? - 1.0 : 1.0;
|
||
|
|
||
|
tangents[ v * 4 ] = tmp.x;
|
||
|
tangents[ v * 4 + 1 ] = tmp.y;
|
||
|
tangents[ v * 4 + 2 ] = tmp.z;
|
||
|
tangents[ v * 4 + 3 ] = w;
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let i = 0, il = groups.length; i < il; ++ i ) {
|
||
|
|
||
|
const group = groups[ i ];
|
||
|
|
||
|
const start = group.start;
|
||
|
const count = group.count;
|
||
|
|
||
|
for ( let j = start, jl = start + count; j < jl; j += 3 ) {
|
||
|
|
||
|
handleVertex( indices[ j + 0 ] );
|
||
|
handleVertex( indices[ j + 1 ] );
|
||
|
handleVertex( indices[ j + 2 ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
computeVertexNormals() {
|
||
|
|
||
|
const index = this.index;
|
||
|
const positionAttribute = this.getAttribute( 'position' );
|
||
|
|
||
|
if ( positionAttribute !== undefined ) {
|
||
|
|
||
|
let normalAttribute = this.getAttribute( 'normal' );
|
||
|
|
||
|
if ( normalAttribute === undefined ) {
|
||
|
|
||
|
normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
|
||
|
this.setAttribute( 'normal', normalAttribute );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// reset existing normals to zero
|
||
|
|
||
|
for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
|
||
|
|
||
|
normalAttribute.setXYZ( i, 0, 0, 0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
|
||
|
const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
|
||
|
const cb = new Vector3(), ab = new Vector3();
|
||
|
|
||
|
// indexed elements
|
||
|
|
||
|
if ( index ) {
|
||
|
|
||
|
for ( let i = 0, il = index.count; i < il; i += 3 ) {
|
||
|
|
||
|
const vA = index.getX( i + 0 );
|
||
|
const vB = index.getX( i + 1 );
|
||
|
const vC = index.getX( i + 2 );
|
||
|
|
||
|
pA.fromBufferAttribute( positionAttribute, vA );
|
||
|
pB.fromBufferAttribute( positionAttribute, vB );
|
||
|
pC.fromBufferAttribute( positionAttribute, vC );
|
||
|
|
||
|
cb.subVectors( pC, pB );
|
||
|
ab.subVectors( pA, pB );
|
||
|
cb.cross( ab );
|
||
|
|
||
|
nA.fromBufferAttribute( normalAttribute, vA );
|
||
|
nB.fromBufferAttribute( normalAttribute, vB );
|
||
|
nC.fromBufferAttribute( normalAttribute, vC );
|
||
|
|
||
|
nA.add( cb );
|
||
|
nB.add( cb );
|
||
|
nC.add( cb );
|
||
|
|
||
|
normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
|
||
|
normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
|
||
|
normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// non-indexed elements (unconnected triangle soup)
|
||
|
|
||
|
for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
|
||
|
|
||
|
pA.fromBufferAttribute( positionAttribute, i + 0 );
|
||
|
pB.fromBufferAttribute( positionAttribute, i + 1 );
|
||
|
pC.fromBufferAttribute( positionAttribute, i + 2 );
|
||
|
|
||
|
cb.subVectors( pC, pB );
|
||
|
ab.subVectors( pA, pB );
|
||
|
cb.cross( ab );
|
||
|
|
||
|
normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
|
||
|
normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
|
||
|
normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.normalizeNormals();
|
||
|
|
||
|
normalAttribute.needsUpdate = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
merge( geometry, offset ) {
|
||
|
|
||
|
if ( ! ( geometry && geometry.isBufferGeometry ) ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( offset === undefined ) {
|
||
|
|
||
|
offset = 0;
|
||
|
|
||
|
console.warn(
|
||
|
'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
|
||
|
+ 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
const attributes = this.attributes;
|
||
|
|
||
|
for ( const key in attributes ) {
|
||
|
|
||
|
if ( geometry.attributes[ key ] === undefined ) continue;
|
||
|
|
||
|
const attribute1 = attributes[ key ];
|
||
|
const attributeArray1 = attribute1.array;
|
||
|
|
||
|
const attribute2 = geometry.attributes[ key ];
|
||
|
const attributeArray2 = attribute2.array;
|
||
|
|
||
|
const attributeOffset = attribute2.itemSize * offset;
|
||
|
const length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
|
||
|
|
||
|
for ( let i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
|
||
|
|
||
|
attributeArray1[ j ] = attributeArray2[ i ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
normalizeNormals() {
|
||
|
|
||
|
const normals = this.attributes.normal;
|
||
|
|
||
|
for ( let i = 0, il = normals.count; i < il; i ++ ) {
|
||
|
|
||
|
_vector.fromBufferAttribute( normals, i );
|
||
|
|
||
|
_vector.normalize();
|
||
|
|
||
|
normals.setXYZ( i, _vector.x, _vector.y, _vector.z );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
toNonIndexed() {
|
||
|
|
||
|
function convertBufferAttribute( attribute, indices ) {
|
||
|
|
||
|
const array = attribute.array;
|
||
|
const itemSize = attribute.itemSize;
|
||
|
const normalized = attribute.normalized;
|
||
|
|
||
|
const array2 = new array.constructor( indices.length * itemSize );
|
||
|
|
||
|
let index = 0, index2 = 0;
|
||
|
|
||
|
for ( let i = 0, l = indices.length; i < l; i ++ ) {
|
||
|
|
||
|
if ( attribute.isInterleavedBufferAttribute ) {
|
||
|
|
||
|
index = indices[ i ] * attribute.data.stride + attribute.offset;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
index = indices[ i ] * itemSize;
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( let j = 0; j < itemSize; j ++ ) {
|
||
|
|
||
|
array2[ index2 ++ ] = array[ index ++ ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return new BufferAttribute( array2, itemSize, normalized );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
if ( this.index === null ) {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
const geometry2 = new BufferGeometry();
|
||
|
|
||
|
const indices = this.index.array;
|
||
|
const attributes = this.attributes;
|
||
|
|
||
|
// attributes
|
||
|
|
||
|
for ( const name in attributes ) {
|
||
|
|
||
|
const attribute = attributes[ name ];
|
||
|
|
||
|
const newAttribute = convertBufferAttribute( attribute, indices );
|
||
|
|
||
|
geometry2.setAttribute( name, newAttribute );
|
||
|
|
||
|
}
|
||
|
|
||
|
// morph attributes
|
||
|
|
||
|
const morphAttributes = this.morphAttributes;
|
||
|
|
||
|
for ( const name in morphAttributes ) {
|
||
|
|
||
|
const morphArray = [];
|
||
|
const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
|
||
|
|
||
|
for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
|
||
|
|
||
|
const attribute = morphAttribute[ i ];
|
||
|
|
||
|
const newAttribute = convertBufferAttribute( attribute, indices );
|
||
|
|
||
|
morphArray.push( newAttribute );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry2.morphAttributes[ name ] = morphArray;
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry2.morphTargetsRelative = this.morphTargetsRelative;
|
||
|
|
||
|
// groups
|
||
|
|
||
|
const groups = this.groups;
|
||
|
|
||
|
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
||
|
|
||
|
const group = groups[ i ];
|
||
|
geometry2.addGroup( group.start, group.count, group.materialIndex );
|
||
|
|
||
|
}
|
||
|
|
||
|
return geometry2;
|
||
|
|
||
|
}
|
||
|
|
||
|
toJSON() {
|
||
|
|
||
|
const data = {
|
||
|
metadata: {
|
||
|
version: 4.5,
|
||
|
type: 'BufferGeometry',
|
||
|
generator: 'BufferGeometry.toJSON'
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// standard BufferGeometry serialization
|
||
|
|
||
|
data.uuid = this.uuid;
|
||
|
data.type = this.type;
|
||
|
if ( this.name !== '' ) data.name = this.name;
|
||
|
if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
|
||
|
|
||
|
if ( this.parameters !== undefined ) {
|
||
|
|
||
|
const parameters = this.parameters;
|
||
|
|
||
|
for ( const key in parameters ) {
|
||
|
|
||
|
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
// for simplicity the code assumes attributes are not shared across geometries, see #15811
|
||
|
|
||
|
data.data = { attributes: {} };
|
||
|
|
||
|
const index = this.index;
|
||
|
|
||
|
if ( index !== null ) {
|
||
|
|
||
|
data.data.index = {
|
||
|
type: index.array.constructor.name,
|
||
|
array: Array.prototype.slice.call( index.array )
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
const attributes = this.attributes;
|
||
|
|
||
|
for ( const key in attributes ) {
|
||
|
|
||
|
const attribute = attributes[ key ];
|
||
|
|
||
|
data.data.attributes[ key ] = attribute.toJSON( data.data );
|
||
|
|
||
|
}
|
||
|
|
||
|
const morphAttributes = {};
|
||
|
let hasMorphAttributes = false;
|
||
|
|
||
|
for ( const key in this.morphAttributes ) {
|
||
|
|
||
|
const attributeArray = this.morphAttributes[ key ];
|
||
|
|
||
|
const array = [];
|
||
|
|
||
|
for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
|
||
|
|
||
|
const attribute = attributeArray[ i ];
|
||
|
|
||
|
array.push( attribute.toJSON( data.data ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( array.length > 0 ) {
|
||
|
|
||
|
morphAttributes[ key ] = array;
|
||
|
|
||
|
hasMorphAttributes = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( hasMorphAttributes ) {
|
||
|
|
||
|
data.data.morphAttributes = morphAttributes;
|
||
|
data.data.morphTargetsRelative = this.morphTargetsRelative;
|
||
|
|
||
|
}
|
||
|
|
||
|
const groups = this.groups;
|
||
|
|
||
|
if ( groups.length > 0 ) {
|
||
|
|
||
|
data.data.groups = JSON.parse( JSON.stringify( groups ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
const boundingSphere = this.boundingSphere;
|
||
|
|
||
|
if ( boundingSphere !== null ) {
|
||
|
|
||
|
data.data.boundingSphere = {
|
||
|
center: boundingSphere.center.toArray(),
|
||
|
radius: boundingSphere.radius
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
clone() {
|
||
|
|
||
|
return new this.constructor().copy( this );
|
||
|
|
||
|
}
|
||
|
|
||
|
copy( source ) {
|
||
|
|
||
|
// reset
|
||
|
|
||
|
this.index = null;
|
||
|
this.attributes = {};
|
||
|
this.morphAttributes = {};
|
||
|
this.groups = [];
|
||
|
this.boundingBox = null;
|
||
|
this.boundingSphere = null;
|
||
|
|
||
|
// used for storing cloned, shared data
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
// name
|
||
|
|
||
|
this.name = source.name;
|
||
|
|
||
|
// index
|
||
|
|
||
|
const index = source.index;
|
||
|
|
||
|
if ( index !== null ) {
|
||
|
|
||
|
this.setIndex( index.clone( data ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
// attributes
|
||
|
|
||
|
const attributes = source.attributes;
|
||
|
|
||
|
for ( const name in attributes ) {
|
||
|
|
||
|
const attribute = attributes[ name ];
|
||
|
this.setAttribute( name, attribute.clone( data ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
// morph attributes
|
||
|
|
||
|
const morphAttributes = source.morphAttributes;
|
||
|
|
||
|
for ( const name in morphAttributes ) {
|
||
|
|
||
|
const array = [];
|
||
|
const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
|
||
|
|
||
|
for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
|
||
|
|
||
|
array.push( morphAttribute[ i ].clone( data ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
this.morphAttributes[ name ] = array;
|
||
|
|
||
|
}
|
||
|
|
||
|
this.morphTargetsRelative = source.morphTargetsRelative;
|
||
|
|
||
|
// groups
|
||
|
|
||
|
const groups = source.groups;
|
||
|
|
||
|
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
||
|
|
||
|
const group = groups[ i ];
|
||
|
this.addGroup( group.start, group.count, group.materialIndex );
|
||
|
|
||
|
}
|
||
|
|
||
|
// bounding box
|
||
|
|
||
|
const boundingBox = source.boundingBox;
|
||
|
|
||
|
if ( boundingBox !== null ) {
|
||
|
|
||
|
this.boundingBox = boundingBox.clone();
|
||
|
|
||
|
}
|
||
|
|
||
|
// bounding sphere
|
||
|
|
||
|
const boundingSphere = source.boundingSphere;
|
||
|
|
||
|
if ( boundingSphere !== null ) {
|
||
|
|
||
|
this.boundingSphere = boundingSphere.clone();
|
||
|
|
||
|
}
|
||
|
|
||
|
// draw range
|
||
|
|
||
|
this.drawRange.start = source.drawRange.start;
|
||
|
this.drawRange.count = source.drawRange.count;
|
||
|
|
||
|
// user data
|
||
|
|
||
|
this.userData = source.userData;
|
||
|
|
||
|
// geometry generator parameters
|
||
|
|
||
|
if ( source.parameters !== undefined ) this.parameters = Object.assign( {}, source.parameters );
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
dispose() {
|
||
|
|
||
|
this.dispatchEvent( { type: 'dispose' } );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
BufferGeometry.prototype.isBufferGeometry = true;
|
||
|
|
||
|
export { BufferGeometry };
|