185 lines
3.5 KiB
JavaScript
185 lines
3.5 KiB
JavaScript
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import { BufferGeometry } from '../core/BufferGeometry.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { Shape } from '../extras/core/Shape.js';
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import { ShapeUtils } from '../extras/ShapeUtils.js';
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import { Vector2 } from '../math/Vector2.js';
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class ShapeGeometry extends BufferGeometry {
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constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {
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super();
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this.type = 'ShapeGeometry';
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this.parameters = {
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shapes: shapes,
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curveSegments: curveSegments
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};
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// buffers
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const indices = [];
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const vertices = [];
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const normals = [];
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const uvs = [];
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// helper variables
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let groupStart = 0;
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let groupCount = 0;
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// allow single and array values for "shapes" parameter
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if ( Array.isArray( shapes ) === false ) {
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addShape( shapes );
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} else {
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for ( let i = 0; i < shapes.length; i ++ ) {
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addShape( shapes[ i ] );
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this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
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groupStart += groupCount;
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groupCount = 0;
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}
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}
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// build geometry
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this.setIndex( indices );
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this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
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// helper functions
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function addShape( shape ) {
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const indexOffset = vertices.length / 3;
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const points = shape.extractPoints( curveSegments );
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let shapeVertices = points.shape;
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const shapeHoles = points.holes;
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// check direction of vertices
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if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
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shapeVertices = shapeVertices.reverse();
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}
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for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
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const shapeHole = shapeHoles[ i ];
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if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
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shapeHoles[ i ] = shapeHole.reverse();
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}
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}
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const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
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// join vertices of inner and outer paths to a single array
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for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) {
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const shapeHole = shapeHoles[ i ];
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shapeVertices = shapeVertices.concat( shapeHole );
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}
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// vertices, normals, uvs
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for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) {
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const vertex = shapeVertices[ i ];
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vertices.push( vertex.x, vertex.y, 0 );
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normals.push( 0, 0, 1 );
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uvs.push( vertex.x, vertex.y ); // world uvs
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}
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// incides
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for ( let i = 0, l = faces.length; i < l; i ++ ) {
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const face = faces[ i ];
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const a = face[ 0 ] + indexOffset;
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const b = face[ 1 ] + indexOffset;
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const c = face[ 2 ] + indexOffset;
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indices.push( a, b, c );
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groupCount += 3;
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}
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}
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}
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toJSON() {
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const data = super.toJSON();
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const shapes = this.parameters.shapes;
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return toJSON( shapes, data );
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}
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static fromJSON( data, shapes ) {
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const geometryShapes = [];
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for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
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const shape = shapes[ data.shapes[ j ] ];
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geometryShapes.push( shape );
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}
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return new ShapeGeometry( geometryShapes, data.curveSegments );
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}
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}
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function toJSON( shapes, data ) {
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data.shapes = [];
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if ( Array.isArray( shapes ) ) {
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for ( let i = 0, l = shapes.length; i < l; i ++ ) {
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const shape = shapes[ i ];
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data.shapes.push( shape.uuid );
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}
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} else {
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data.shapes.push( shapes.uuid );
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}
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return data;
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}
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export { ShapeGeometry, ShapeGeometry as ShapeBufferGeometry };
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