3D-Demo/jsm/nodes/functions/PhysicalMaterialFunctions.js

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2022-10-14 16:50:42 +08:00
import ShaderNode from '../shadernode/ShaderNode.js';
import { add, max, min, abs, dFdx, dFdy, normalGeometry } from '../shadernode/ShaderNodeElements.js';
export const getGeometryRoughness = new ShaderNode( () => {
const dxy = max( abs( dFdx( normalGeometry ) ), abs( dFdy( normalGeometry ) ) );
const geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
return geometryRoughness;
} );
export const getRoughness = new ShaderNode( ( inputs ) => {
const { roughness } = inputs;
const geometryRoughness = getGeometryRoughness();
let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
roughnessFactor = add( roughnessFactor, geometryRoughness );
roughnessFactor = min( roughnessFactor, 1.0 );
return roughnessFactor;
} );