import TextureNode from './TextureNode.js'; import UniformNode from '../core/UniformNode.js'; import ReflectNode from './ReflectNode.js'; class CubeTextureNode extends TextureNode { constructor( value, uvNode = new ReflectNode(), biasNode = null ) { super( value, uvNode, biasNode ); } getInputType( /*builder*/ ) { return 'cubeTexture'; } generate( builder, output ) { const texture = this.value; if ( ! texture || texture.isCubeTexture !== true ) { throw new Error( 'CubeTextureNode: Need a three.js cube texture.' ); } const textureProperty = UniformNode.prototype.generate.call( this, builder, 'cubeTexture' ); if ( output === 'sampler' ) { return textureProperty + '_sampler'; } else if ( builder.isReference( output ) ) { return textureProperty; } else { const nodeData = builder.getDataFromNode( this ); let snippet = nodeData.snippet; if ( snippet === undefined ) { const uvSnippet = this.uvNode.build( builder, 'vec3' ); const biasNode = this.biasNode; if ( biasNode !== null ) { const biasSnippet = biasNode.build( builder, 'float' ); snippet = builder.getCubeTextureBias( textureProperty, uvSnippet, biasSnippet ); } else { snippet = builder.getCubeTexture( textureProperty, uvSnippet ); } nodeData.snippet = snippet; } return builder.format( snippet, 'vec4', output ); } } } CubeTextureNode.prototype.isCubeTextureNode = true; export default CubeTextureNode;