export const NodeShaderStage = { Vertex: 'vertex', Fragment: 'fragment' }; export const NodeUpdateType = { None: 'none', Frame: 'frame', Object: 'object' }; export const NodeType = { Boolean: 'bool', Integer: 'int', Float: 'float', Vector2: 'vec2', Vector3: 'vec3', Vector4: 'vec4', Matrix3: 'mat3', Matrix4: 'mat4' };