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import Node from '../core/Node.js';
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class PointUVNode extends Node {
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constructor() {
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super( 'vec2' );
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}
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generate( /*builder*/ ) {
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return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )';
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}
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}
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PointUVNode.prototype.isPointUVNode = true;
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export default PointUVNode;
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