3D-Demo/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js

46 lines
951 B
JavaScript

import ContextNode from 'three-nodes/core/ContextNode.js';
import NormalNode from 'three-nodes/accessors/NormalNode.js';
import ExpressionNode from 'three-nodes/core/ExpressionNode.js';
import ConstNode from 'three-nodes/core/ConstNode.js';
class WebGLPhysicalContextNode extends ContextNode {
static RADIANCE = 'radiance';
static IRRADIANCE = 'irradiance';
constructor( scope, node ) {
super( node, 'vec3' );
this.scope = scope;
}
generate( builder, output ) {
const scope = this.scope;
let roughness = null;
if ( scope === WebGLPhysicalContextNode.RADIANCE ) {
roughness = new ExpressionNode( 'roughnessFactor', 'float' );
} else if ( scope === WebGLPhysicalContextNode.IRRADIANCE ) {
roughness = new ConstNode( 1 );
this.context.uv = new NormalNode( NormalNode.WORLD );
}
this.context.roughness = roughness;
return super.generate( builder, output );
}
}
export default WebGLPhysicalContextNode;