3D-Demo/jsm/nodes/accessors/MaterialNode.js

115 lines
2.5 KiB
JavaScript

import Node from '../core/Node.js';
import OperatorNode from '../math/OperatorNode.js';
import MaterialReferenceNode from './MaterialReferenceNode.js';
class MaterialNode extends Node {
static ALPHA_TEST = 'alphaTest';
static COLOR = 'color';
static OPACITY = 'opacity';
static SPECULAR = 'specular';
static ROUGHNESS = 'roughness';
static METALNESS = 'metalness';
constructor( scope = MaterialNode.COLOR ) {
super();
this.scope = scope;
}
getNodeType( builder ) {
const scope = this.scope;
const material = builder.context.material;
if ( scope === MaterialNode.COLOR ) {
return material.map !== null ? 'vec4' : 'vec3';
} else if ( scope === MaterialNode.OPACITY ) {
return 'float';
} else if ( scope === MaterialNode.SPECULAR ) {
return 'vec3';
} else if ( scope === MaterialNode.ROUGHNESS || scope === MaterialNode.METALNESS ) {
return 'float';
}
}
generate( builder, output ) {
const material = builder.context.material;
const scope = this.scope;
let node = null;
if ( scope === MaterialNode.ALPHA_TEST ) {
node = new MaterialReferenceNode( 'alphaTest', 'float' );
} else if ( scope === MaterialNode.COLOR ) {
const colorNode = new MaterialReferenceNode( 'color', 'color' );
if ( material.map !== null && material.map !== undefined && material.map.isTexture === true ) {
node = new OperatorNode( '*', colorNode, new MaterialReferenceNode( 'map', 'texture' ) );
} else {
node = colorNode;
}
} else if ( scope === MaterialNode.OPACITY ) {
const opacityNode = new MaterialReferenceNode( 'opacity', 'float' );
if ( material.alphaMap !== null && material.alphaMap !== undefined && material.alphaMap.isTexture === true ) {
node = new OperatorNode( '*', opacityNode, new MaterialReferenceNode( 'alphaMap', 'texture' ) );
} else {
node = opacityNode;
}
} else if ( scope === MaterialNode.SPECULAR ) {
const specularColorNode = new MaterialReferenceNode( 'specularColor', 'color' );
if ( material.specularColorMap !== null && material.specularColorMap !== undefined && material.specularColorMap.isTexture === true ) {
node = new OperatorNode( '*', specularColorNode, new MaterialReferenceNode( 'specularColorMap', 'texture' ) );
} else {
node = specularColorNode;
}
} else {
const outputType = this.getNodeType( builder );
node = new MaterialReferenceNode( scope, outputType );
}
return node.build( builder, output );
}
}
export default MaterialNode;